
I haven't finished it yet, only because I get so far into a dungeon, get an incredible item, and when I try to get back to save the game, I die and lose all my progress. Nice spritework for the overworld and excelent for actual characters (Anubis himself, the horse, the little dog that I forgot the name). Exploring the map is fun, as well as the dungeons, and the difficulty is just there where I am bad, start bad, but eventually get better. *To use a cartouche, you must first find it and then highlight it in the item menu.Īs a game simulating the retro zeldas, this game is really damn great.
If you have any additional issues or questions, you can also send them to I want to try and resolve any technical issues that come up in this second demo, as we begin to prepare for a full release version of the game. Please send these files via email to along with a description of what you were doing when the game crashed, if possible. When the game crashes, it will place an error file in the game directory. For 5.1 surround systems, the audio is mapped to the rear channels. Going into fullscreen mode may crash the game on some systems. You need to install the Visual C++ Redistributable found at Known Issues The final release may include the ability to change this on the fly, but for now, it's selected automatically when the game starts up. Note that in Windows, if XInput is supported, that will be the only gamepad driver loaded, and you'll have to use either an XInput compatible controller, or an XInput mapper. Some inputs may not be supported, depending on your operating system and device. If you're using Linux or Mac, or Windows without XInput enabled, a fallback controller support library will be enabled.
It's likely to already be installed, but you can download it from It will be enabled automatically, as long as you have the Visual C++ Redistributable installed. If you don't have a sufficient version of the java runtime installed, the jar will not run. Note for Linux and Mac users, and others running the.